Rocket League: 4K Support Coming Soon to Xbox One X
Update: Xbox One X support is coming to Rocket League on December 3, developer Psyonix announced today.
According to a blog post, the update will allow Xbox One X players to experience Rocket League “in native 4K resolution at 60 frames per second, complete with HDR.”
Original story follows.
Rocket League is getting a host of updates this spring, with Xbox One X support and more coming later this year.
Psyonix is currently planning to bring the February update to all platforms on February 7, which includes distribution of Competitive Season 6 rewards and the start of Competitive Season 7.
The February update also introduces a new crate, new RLCS Fan Rewards, and a public beta for the upcoming Tournament feature for Steam players. In March, Psyonix will introduce new licensed premium DLC and a special Spring Event.
In the Spring Feature Update, players can expect the introduction of Tournaments, and the addition of Performance and Quality performance mode options for Switch. Performance Mode will feature 900p resolution docked, 720p in handheld mode with 60 fps and “infrequent” dynamic resolution scaling. Quality Mode will feature 1080p resolution docked, 720p in handheld mode with additional visual effects.
The team is also adding in-game player notifications for connection quality information, such as server performance, latency variance and packet loss. Also included in the Spring Update are various quality of life updates such as item stacking, better item searching and sorting, and more.
Psyonix will release further details on exact timeframes for other 2018 updates after Tournament functionality has been added, but confirmed 2018 will see the addition of cross-platform parties and matchmaking, updates to the progression system, new arenas and features, and Xbox One X support.
This year’s roadmap alternates Content Updates and Feature Updates with the goal of providing more frequent and regular updates, reducing time between Competitive Seasons, and allowing the development team to spend more time on bug fixes.
Earlier this month, Psyonix confirmed Rocket League hit 40 million players. Last week, Psyonix confirmed the game would receive cross-platform party support, but has not yet confirmed the consoles to be included.
Brian Barnett is an Tech freelance writer and terrible Rocket League-er. You can follow and chat with him anyway (he’s super friendly) on Twitter at @Ribnax.