Final Wars – Info AI

I have created a new type of chess game, it is something that I have been working on for 6 years.

Along the way I made many mistakes, basically tried everything and studied everything, worked with a chess grandmaster for 3 months, quit many times but always went back to it.

In the end I finally solved the hardest problem by far, I created a new game that is balanced and avoids theory and preparation, at least in a linear move sequence sense.

The game was inspired in part by Fischer Random Chess, also incorrectly called Chess960 by FIDE.

My game avoids the IMO main problem that is associated with FRC, using engines leads to artificial positions during the early opening phase of the game leading up to the middle game.

Most serious chess players avoid FRC for this reason, they rely heavily on preparation and are put off by the unnatural positions on the board, that grandmaster that I know absolutely refuses to play it.

Instead they stick to FIDE Chess and play the same openings year after year and often repeat theory for 20 or 30 moves, that’s 60 ply people.

The main reason why I started this whole project was actually code, my background is financial and I became a RAD Developer for global banks using VBA and SQL.

I however always wanted to do serious coding, so I quit looking after the trillions and started with C#.

Long story short, C/C++/C#.

Now settled on Visual Studio + Unity + C#

Now converted my original C code for the engine to C#

Now settled on MCTS, I really want to avoid writing lots of evaluation functions for a new game.

Game testing for the Beta release has been completed, I am now only fully focused on making the program.

I include a link to my profile on a chess website it has some demo games + a link to my blog for the rules etc.

On the blog the 4 pages at the very top are a good place to start.

Space

Time

Posts

On the posts the 4 posts in the setup group are a good place to start.

Setup

Setup – Grid

Setup – Pawns

Setup – Units

The demo games are located at the foot of my profile, Game # 2 is a good one to look at first, I started using a chess engine from when the players were almost fully deployed to test the transition of the game play on the game board.

I guess there will be a few surprises, starting position is random for EVERYTHING, including the PAWNS.

Over 30 million possible opening positions, lots of transpositions will occur leading into the middle game, En passant has been replaced with a new rule, Castling has been replaced with a new rule + lots more.

Not as crazy as it sounds, the game play leads to beautiful positions without linear theory which is all that I ever wanted.

I hope that you enjoy playing my game one day.

https://www.chess.com/member/wars64

Warlord

Article Prepared by Ollala Corp

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